Any deaths or loss of uplink will incur a penalty on Team Score, and if everyone dies, and the Team Score is low, the mission is an instant failure. You can even earn rewards and gain jetpacks and airstrikes. ![]() As a result, you will all need to co-operate and collaborate in order to repel invasion and capture attempts.Ī team score is provided to encourage unity, and it indicates how close you are to establishing a Hacking Uplink, but also it increases when defending the Uplinks and by banking Personal Score from kills, ability uses and recaptures. Each member of your four person team is equipped to handle this as you have Assault, Marksman, Tactician and Medic. The aim is to keep Helghast away to establish the uplink, then transmit the data. Your mission is to intercept and relay Helghast military transmissions to the VSA headquarters. Together, you become an elite VSA team known as Intelligence Squad Alpha. ![]() Entitled Intercept, up to four players can band together and make a bid for survival against a mutual enemy. ![]() Commander can also smell weakness-and success-so plan on being pounded accordingly in other words, expect him to kick you the hardest when you’re down and pull out all the stops when victory’s within your reach.A major new expansion will be coming to Killzone Shadow Fall in just a few weeks time. During my time across enemy lines, I saw our score fluctuate frequently, dropping most significantly when the Medic wasn’t around to revive the barely-breathing. On the flip side, dying and re-spawning rapidly sees the point pool drained. Intercept’s standard mode requires teams to rack up 2000 points to win these are earned primarily by maintaining the uplinks, but also by scoring kills and using abilities. Commander is going to figure out what the players are doing and he’s going to select the right enemies for the situation…he’s got a selection of strategies and enemies.” Among this computer-controlled leader’s tricks is the ability to unleash big bads, such as Vladko Tyran, from Shadowfall’s solo campaign. This is no accident, according to Bak, as Intercept introduces a new A.I. At least initially.Intercept isn’t technically another live-as-long-as-you can Horde-like mode, but its aggressive waves of enemies often make it feel that way. This strategy clicked pretty well, but maintaining three uplinks-while swarms of attackers attempt to crush us-was no cakewalk.Įxpect familiar environments for Intercept. That cover came in the form of a summoned shield, allowing me to monitor my arsenal from a safe distance if any of my turrets are destroyed or are no longer cutting Helghast targets in half, I could carefully move in to deconstruct and re-deploy them as I see fit. While the Assault character-packing an incendiary round-spewing shotgun-and the Marksman class-sniping from far with exploding bullets-attempted to keep the baddies at bay, I went off to find the beacons, deploy my mobile death-dealers, and watch the bodies hit the floor from behind cover. Upon saving my bacon multiple times, Bak explained my role is essentially to play a “first-person tower defense game” with the Tactician’s trio of turrets. “If they don’t, they’ll have a hard time…it’s all about teamwork.”Ĭo-op is never a bad thing in a first-person shooter, is it?I learned this lesson toot sweet when, as the turret-tossing Tactician, I wound up needing the Medic’s life-giving assistance before I could reach the first beacon. “They all have their own job and must work together,” he explained. Establishing and maintaining an uplink to three beacons spread across the map isn’t easy, but Intercept introduces four fresh character classes-Medic, Marksman, Tactician, and Assault- capable of handling the job that is, according to lead designer Arjan Bak, if they work as a team. Don’t let that mundane-sounding objective fool you despite having to hack and hold capture points, the experience is much more about engaging in epic firefights than burning through firewalls-this is still KIllzone, after all.
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